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	<title>HEAD BLOG &#187; pr</title>
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	<description>Read this, laugh, then ask us to pitch</description>
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		<title>Why buy Modern Warfare 2?</title>
		<link>http://www.head-first.co.uk/headblog/2009/11/why-buy-modern-warfare-2/</link>
		<comments>http://www.head-first.co.uk/headblog/2009/11/why-buy-modern-warfare-2/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 07:00:53 +0000</pubDate>
		<dc:creator>Dom</dc:creator>
				<category><![CDATA[Work]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[pr]]></category>

		<guid isPermaLink="false">http://www.head-first.co.uk/headblog/?p=721</guid>
		<description><![CDATA[What impact has Activision's advertising strategy (not marketing strategy) had on the figures for Modern Warfare 2?]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-735" title="mw2" src="http://www.head-first.co.uk/headblog/wp-content/uploads/2009/11/mw2.jpg" alt="mw2" width="199" height="280" />Call of Duty: Modern Warfare 2 is a big hit. I&#8217;d wager that it has high visibility in the general populace and that you&#8217;d be hard pressed to find a &#8220;gamer&#8221; who hadn&#8217;t heard of it &#8211; regardless of whether they would consider buying it or not.</p>
<p>The PR on this game has been extraordinary.</p>
<p>It was only whilst walking past the billboard that I wondered about the game&#8217;s advertising strategy. What is the big idea behind it? Does it, in fact, need one when it&#8217;s clearly going to sell (and has sold) millions?</p>
<p>It made me ask around and do a quick survey on what makes people want to buy the game and here is a selection of the comments I received back:</p>
<blockquote><p>* because i love CoD</p>
<p>* I bought it to be a social animal as my friends list are all on it and I missed the boat on MW1</p>
<p>* I&#8217;ll almost certainly get it at the weekend when I know I&#8217;ll have the time to play it properly.</p>
<p>* nope can&#8217;t say I&#8217;ve heard of it.  seen the tv ads for some war games but couldn&#8217;t name them &#8211; look cool though.</p>
<p>* yes, it was in the free paper I read on the train the other day</p></blockquote>
<p>Those comments come from a range of people (all men, incidentally) who are a mixed bunch of gamers, ex-gamers, very casual gamers and non-gamers. Not surprisingly the gamers had all heard of MW2 and all expressed a desire to own it. Some were keen to get it as quickly as possible (some had bought it on pre-order) and others, whilst keen, were happy to hold off the purchase until it suited them.</p>
<p>The casual and ex-gamers had registered the fuss and, at best, acknowledged its good looks. They were&#8217;t moved to buy it especially if that meant having to buy the console to go with it. For them, this wasn&#8217;t the game that would drag them into the joys of modern gaming.</p>
<p>So that made me even more curious. The game is fabulous. It&#8217;s selling by the bucketload. It&#8217;s being launched into a climate where interest in modern warfare is high and it has a budget behind it that brings video game marketing in line with film marketing.</p>
<p>That&#8217;s when I began to look at the advertising in a little more detail and found very little in the way of sophisticated communication or strategy. I felt the PR and so had my core sampling of casual gamers but the advertising was something else altogether.</p>
<p>It was, at best, a clear example of support strategy. It&#8217;s role, as far as I can tell, is to remind us that the game is out there and that it is big enough to warrant an outdoor spend. On TV the visuals are stunning &#8211; to the gamer who, as we know from my detailed research (ahem) were sold early on by the strength of the brand and the advance word generated by PR.</p>
<p>Activision won&#8217;t be grumbling over the sales of course. It made over $300 million in 24 hours (take THAT film industry) &#8211; who would grumble with that?</p>
<p>But I&#8217;m drawn back to the advertising because it could have done more. Actually, it could have done <em>something</em>. It talks to the initiated leaving the unintiated to stare at the image of a soldier. This could be for any war game. The cover art is lovely &#8211; moody and violent and beautifully realised by the design agency (or perhaps by Infinity Ward themselves).</p>
<p>But packaging is not advertising and this could have been a marvellous opportunity. There is no big idea, no added value to the advertising. Essentially it is a picture and a logo and why pay an agency for that?</p>
<p>And then all this leaves me wondering about something. If another publisher had pushed out a cheaper, similarly packaged game at the same time how would it have fared? Would it have benefitted from Modern Warfare&#8217;s generic advertising strategy?</p>
<p>&copy;2012 <a href="http://www.head-first.co.uk/headblog">HEAD BLOG</a>. All Rights Reserved.</p>.]]></content:encoded>
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