Kinect to Conference
Microsoft kicked off the first big conference of E3 this year. It held the attention of the audiences with previews of upcoming game releases such as Gears of War 3 and Halo Reach and announced and all new slimline Xbox 360 but it was the Hands-Free Kinect presentation that was really the focus of the show.
Originally named Project Natal, Kinect is an upcoming motion control peripheral that requires no controller. It tracks your body movements allowing you to interact with games directly and was touted as being able to do a lot more than the Wii. Basically, Microsoft is jumping on the motion control train (and Sony seems to be following suit with Move) in order to grab a slice of the Nintendo pie. It makes sense, of course. Nintendo have shown that there is a lot of money to be made in the casual gaming market and any business would have to be very myopic to turn a blind eye to that. Microsoft want in. They want some of those brand new casual gamers playing on their console and in order to do that they’ve come up with Kinect. I don’t think it’s going to work out.
It should be remembered that when Nintendo started marketing the Wii they moved into a blue ocean of opportunity where there was no competition. Whilst Microsoft and Sony were focusing on the more hardcore gaming crowd with the 360 and the PS3, Nintendo struck out to attract a brand new audience who had perhaps never been interested in gaming before. It resulted in the Wii selling millions. It also resulted in a lot of gamers who prefer a larger amount of depth and complexity in their games buying a 360 or PS3 instead of a Wii. If Microsoft want to sell to the more causal crowd they will be mostly be competing with Nintendo for customers rather than attracting brand new ones. They will have to convince them that Kinect is worth spending money on; which could end up being pretty expensive if the customer doesn’t already own a 360. They will probably have to convince them that they need Kinect even though it is probable they already own a Wii. Most importantly of all, they are going to have to convince them that the Kinect can provide a different sort of entertainment than the Wii.
Ingenuity. That’s what helped bring so much of the Wii’s success. Unfortunately, it seems to be lacking on Kinect. For every popular Nintendo title then Kinect has an answer. If you enjoy playing Mario Kart, why not have a go on Joyride? If you like using Wii Fit for exercise then give Your Shape a try! And it goes on – the answer to Just Dance is Dance Central, to Wii Sports is Kinect Sports, to Wii Sports Resort is Kinect Adventures. They’ve even got a giant tiger/kitten pet simulator called Kinectimals which is very, very reminiscent of Nintendogs. Nintendogs was released in 2005. Have there really been no original ideas since then? Do Microsoft believe that the controller free technology on Kinect is enough to push these games onto customers who are likely to already own similar games? Maybe they do and maybe they are right. Maybe they plan to make games in the future that really push the limits of motion control with new and interesting ideas. At the moment, I wouldn’t bet any money on it.
There is only one sure-fire way to create new gaming audiences and to put consoles in the hands of people who may not have wanted one previously – innovation. An audience normally doesn’t know what it wants until you invent it and tell them so – something Nintendo did very well with the Wii. To be fair, innovation is hard to do and it is easier to try and jump on a bandwagon for an audience that has already been proven to exist. Kinect is playing it safe by chasing Ninentdo’s casual gamer but it is unlikely to reap the grand rewards that Microsoft is hoping for.

