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	<title>HEAD BLOG &#187; fiction</title>
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	<description>Read this, laugh, then ask us to pitch</description>
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		<title>Why developers could do with reading a good book</title>
		<link>http://www.head-first.co.uk/headblog/2010/03/why-developers-could-do-with-reading-a-good-book/</link>
		<comments>http://www.head-first.co.uk/headblog/2010/03/why-developers-could-do-with-reading-a-good-book/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 07:00:33 +0000</pubDate>
		<dc:creator>Dom</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[range]]></category>
		<category><![CDATA[young adult]]></category>

		<guid isPermaLink="false">http://www.head-first.co.uk/headblog/?p=1047</guid>
		<description><![CDATA[What if games could be more like Young Adult fiction and create experiences that non-gamers and casual gamers want to play using the interests they love and buy into.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.head-first.co.uk/headblog/wp-content/uploads/2010/03/vampire.jpg"><img class="alignnone size-full wp-image-1050" title="vampire" src="http://www.head-first.co.uk/headblog/wp-content/uploads/2010/03/vampire.jpg" alt="" width="597" height="222" /></a>Back when I was studying Victorian literature there was a seminar based on Mills &amp; Boon and the art of writing to a market. Like most students of literature I was quick to dismiss the genre because a) I wasn&#8217;t the sort of reader who cared for heaving breasts and stallions being ridden by jodhpur wearing banking executives and b) I thought that sort of literature was &#8220;literature&#8221;; churned out for people who didn&#8217;t care what they read.</p>
<p>Ah, youth.</p>
<p>Luckily that same seminar set me right on how complex a craft the writing of Mills &amp; Boon literature is. Sure it channelled great writers such as Emily Bronte but it did so knowingly and with a very clear understanding of a target market. The execution is also carried out by writers who can, y&#8217;know, write. Properly. They are clever, talented authors who know how to structure a novel and deliver total entertainment to their readership.</p>
<p>And by strange coincidence, I just saw this <a title="Mills &amp; Boon" href="http://www.dailymail.co.uk/femail/article-1262162/Heroes-The-new-men-modern-romantic-fiction-sexy-socks.html" target="_blank">article</a>.</p>
<p>Mills &amp; Boon is targetted, commercial writing.</p>
<p>And there&#8217;s nothing wrong with that.</p>
<p>Anyone browsing through Waterstones these days (or watching ITV2) can&#8217;t have escaped what seems to be a glut of book covers featuring pale men, blood red roses and even paler women. It&#8217;s a style designed to signal that if you enjoyed Twilight by Stephanie Myers then you&#8217;ll love anything else in the &#8220;range&#8221;. Vampire fiction is hot property.</p>
<p>Like Mills &amp; Boon though, it&#8217;s not the only range on the block. YA (young adult) fiction has many ranges appealing to many different readers (with a great deal of crossover appeal too).</p>
<p>And like Mills &amp; Boon, these books are targetted, commercial and created by very talented writers.</p>
<p>Which got me thinking about how this approach works when it comes to creating games. Which it doesn&#8217;t.</p>
<p>Unfortunately.</p>
<p>Otherwise we&#8217;d be seeing some interesting games right now that tapped into this demand.</p>
<p>Development schedules, a desire for &#8220;originality&#8221;, costs, procedures &#8211; the list of why not to react to the market can be endless.</p>
<p>But what if games could react? What if a team of developers decided that instead of chasing the latest technology they would release games based on a simpler model which could be turned around within six months and be more focussed on engaging existing or potential gamers in the worlds they want to be engaged in.</p>
<p>Imagine a game based on the Max Payne engine. It has the right sort of feel and functionality to be host for a Vampire game. Why can&#8217;t that be repurposed to allow for different characters and a different storyline every six months? I know the reasons why it isn&#8217;t. But what are the reasons why it can&#8217;t be?</p>
<p>A new development model allowing for  game creators to dovetail their skills with those of the productive YA author could be exciting. It could develop a market for YA games that isn&#8217;t based on what a hardcore, live with games every day of my life developer sees as quality but rather based on the interests and aspirations of a generation who might want different things from their gaming time.</p>
<p>And yes, Head First has plenty of ideas what those things might be <img src='http://www.head-first.co.uk/headblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>&copy;2012 <a href="http://www.head-first.co.uk/headblog">HEAD BLOG</a>. All Rights Reserved.</p>.]]></content:encoded>
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