The Head First Review – Part Two
Read part one of the Head First review here.
Perhaps the bravest part of examining our creative service meant proving ourselves in new ways. The landscape of advertising and design is changing rapidly and, whilst we still believe the idea should always come before the technology, it has to be recognised that being able to understand how that technology is affecting society can make all the difference from a strategic point of view.
Nowhere is this more prevalent than in social media.
So we set out to see how ideas could impact upon something as big as Twitter.
That’s when Super Twario was born.
In creating Super Twario, we wanted to show clients how a single exciting idea, bravely realised and confidently pitched, could resonate with people.
It did.
Even before Apple opted to run it as a featured app the test videos had been viewed over fifty thousand times and most every magazine had run a feature. Word of mouth carried the name of Super Twario right around the world and the Twitter searches we were running were moving faster than we’d ever expected.
We set out to get noticed.
We succeeded.
The meetings and conversations we have had since have been exciting and more apps, different apps, are in development.
All from the conviction we have that anything can benefit from a bit of exciting thinking.
What a year it has been.




I was seventeen years old, sat in an eighteenth century manor house and receiving the sort of English lesson normally reserved for twelve year olds.
No surprise when the Twitter stream was flooded with reactions from Flash Forward, the hot new show from David (Batman) Goyer and a show which was somehow bagged by Channel 5. And it was a solid start too. Similar enough to shows such as Lost, Heroes, Fringe and The 4400 for it to quickly nestle down in the arse-groove of our sofas. There were mysteries and clues, portentious looks and expositional dialogue a-plenty.
Facing the onset of a digital world is difficult for any brand but for a product built around the tactile joy of real-world building it must have been a challenge to dwarf the scale usually adopted by devotees of Lego.