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	<title>HEAD BLOG &#187; 2k</title>
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	<description>Read this, laugh, then ask us to pitch</description>
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		<title>2K Games goes big</title>
		<link>http://www.head-first.co.uk/headblog/2009/09/2k-games-goes-big/</link>
		<comments>http://www.head-first.co.uk/headblog/2009/09/2k-games-goes-big/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 07:00:32 +0000</pubDate>
		<dc:creator>Dom</dc:creator>
				<category><![CDATA[Work]]></category>
		<category><![CDATA[2k]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.head-first.co.uk/headblog/?p=507</guid>
		<description><![CDATA[The new 2K Games International website offers the user a better way of seeing the many different sides to 2K.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-508" title="2k Games wsbite" src="http://www.head-first.co.uk/headblog/wp-content/uploads/2009/09/2kgames-300x194.jpg" alt="2k Games wsbite" width="300" height="194" />In addition to advertising campaigns, Head First also produces a wide variety of websites. We like to think we approach the subject of web design in the same way as we do advertising and packaging &#8211; by seeing life itself as a challenge to be solved.<span id="more-507"></span></p>
<p>Over the years we have produced a lot of online campaigns for 2K Games. We understand the business of creating standout creative and the process of making it work technically. So when we began to look at their main global presence outside of the US we asked ourselves a lot of questions concerning functionality. Sure, there often had technical answers but at heart they were creative issues. They were issues of how to deliver a sales based message to the consumer. 2K want to sell games. To do so they must first, create great games (and have you SEEN <a title="Borderlands" href="http://www.borderlandsthegame.com" target="_blank">Borderlands</a>?). Then they must create a framework of exciting ways in which to show the public just how great that game is. Everything from amazing trailers and luscious, tactile packaging to entertaining and engaging advertising needs to support the launch.</p>
<p>And of course many people who have their interest piqued by these materials want to come direct to the horse&#8217;s mouth and look for any nuggets of information they might have missed.</p>
<p>Step up to the plate <a title="2K Games International" href="http://www.2kgamesinternational.com" target="_blank">www.2kgamesinternational.com</a>. Our work on this site involved redesigning it for a world who wanted everything bigger and better than it was before. Bigger screenshots, bigger trailers, bigger websites and a much, much better user experience. We made it more personal and built in more potential for web standards to take it even further in the years to come.</p>
<p>&copy;2012 <a href="http://www.head-first.co.uk/headblog">HEAD BLOG</a>. All Rights Reserved.</p>.]]></content:encoded>
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