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SPiN Galactic

September 28th, 2011 No comments

SPiN Galactic is a ping-pong game for iPhone that is light-years ahead of everything else. It’s fast, stylish and built for the gamer who wants more than just a simulation. It’s awesome and we love it.

Head First worked with VivusNet and SPiN New York to emulate the über-cool vibe of Susan Sarandon’s nightclubs complete with their celebrity verve. The result is a game that will test the skill of ping-pong enthusiasts whilst catering to the quick-fingered reflexes of the old-skool gamer through a series of special attacks and defenses.

SPiN Galactic is the start of an epic voyage.

Swing Pong

June 6th, 2011 No comments

Swing Pong

When it comes to ideas we like to think being different is a pretty good starting point. A few months back, a new client asked us to come up with ideas for a game based on Ping Pong in order to promote… well, let’s just say it’s something pretty cool.

We huddled and thought and huddled some more (hey, it was back in the depths of winter) and came up with a good few ideas. The client thought and thought and thought some more (their winter wasn’t that cold) and chose… not Swing Pong.

It was fair enough. They wanted something to meet a slightly different task (and we’re in the process of fulfilling THAT brief too so hang in there).

Something, however, wouldn’t allow us to let go of Swing Pong.

Maybe it was the name or maybe it was just the idea of basing a sports game on audio reactions that kept us interested but we plugged away and, thanks to some hard work and a team of honest beta-testers, created Swing Pong.

We think it’s a bit of fun.

The Guardian think so too. Which is nice.

We could have created a regular ping pong game of course. The App Store has quite a few of those. Poke your finger at the screen and score points. But we wanted to show that anything can be turned on its head and presented in a different way in order to stand out from the crowd. Add an ad spend to that and you have yourself a clear proposition which has really, measurable value.

Take a look and see what you think.

Gaming and the middle age spread

March 28th, 2011 No comments

There was a marvellous article in The Guardian last week featuring Heavy Rain creator David Cage, discussing the potential for very different, challenging stories in the game space. It’s about how age brings with it different desires, and what effect that has on video gaming – something often seen as a young person’s pursuit.

As Cage says:

“look, I’m 40, I’m fed up of writing games where you shoot at everyone”

The fact that this is even an issue is interesting. Gaming, perhaps uniquely amongst entertainment media, really has grown up. An entire generation has stuck with the pastime beyond the childhood period. No other toy has this sort of power. As adults we don’t indulge in the marvellous imagination games inherent in (for example) toy soldiers. I don’t even think (to stick with toy soldiers) that one form of play transforms into its video game counterpart. So whilst we drop one form of play, that doesn’t mean we are “moving on” to video games.

Video game are, in other words, unique. They are a separate form of entertainment which was born as one thing and has now evolved.

As a result it’s not surprising that developers themselves can be heard questioning the relevance of another “space marine” game*. His words may well unite other developers as they begin to pass into middle age and beyond. What they ought to do, however, is prompt publishers to look at potential audiences of this demographic and carry out research into how strong a “grey gaming” strategy could be. I’m sure it won’t be made of up people all wanting games based on thoughtful introspection and arthouse philosophy exercises but it may reveal that a different approach is needed – whether that be in the storylines or in the marketing as we begin to question whether one size really does fit all.

 

*I disagree that games developers should avoid writing about situations for which they have no experience though. The imagination, rather than personal experience, is still the most vital tool in a writer’s arsenal.

Categories: Business, Games Tags: , , ,

Eurogamer Expo 2010 – part two

October 11th, 2010 1 comment

10:54. Missed call from @EGVroom. Stuffing what remains of a sausage butty into my mouth I head  back down to the main entrance to meet my expo wing-man. Apparently the queue outside is now stretching so far round Earls Court the powers that be have decided to open the doors 5 minutes early. That time is now! Making my way through the ensuing chaos I find EGVroom, give him his wristband and we make our way inside. Coincidentally he brought along a little friend, @SuperTwario, a rising star in the Twitterverse with a penchant for carrots, we’ll no doubt be hearing more from him in the very near future. After a brief pause for a caffeine pit-stop we launch ourselves into the fray on the hunt for the next hands-on experience.

Need for Speed Hot Pursuit
As a big fan of the Burnout series I never really got into Need for Speed. Burnout was all about the fast, frantic and more importantly fun aspect of racing fast cars around the streets. You can pick up the controller and within minutes be in the midst of a chaotic battle for first place, ‘taking down’ opponents with stylish moves. Need for Speed lacked this immediacy – certainly in latter installments. To this end I hadn’t really given the franchise much consideration. That changed with Hot Pursuit. One word, or rather one name can explain why. Criterion. A cursory glance walking past the stand and you’d be forgiven for thinking it was a new Burnout game on display. Taking up position next to EGVroom we await the start of our first multiplayer race. Going back to it’s roots Hot Pursuit  is all about the high speed police chase. Players get to decide whether to play as a cop or a racer, and choose from a healthy list of licenced supercars. From the moment the race begins it is clear this Need for Speed is all about action packed fun.

Whether cop or racer you have an array of weapons and equipment at your disposal to help you become the top cop in the county, or the most wanted racer. Playing as a cop I get to choose from: a helicopter, to help keep the racers I am pursuing ‘in sight’; an EMP to fire at vehicles, frying their systems and sending them out of control; a spike strip to be dropped ahead of the chase to damage or immobilise the racer/s car; and the ability to call in a roadblock to stop, or at the very least, slow down my prey. As I quickly found out these can also be used against your fellow cops. Only minutes into the game I had caught up with and was in pursuit of a racer. Before I get chance to score my takedown and claim the subsequent bounty I am hit with an EMP and sent careering across the freeway into the path of an oncoming car. As I slam helplessly at full speed into the car I am overtaken by a cop badged Dodge Viper who goes on to bag my intended target. Not only are you out to beat the racers but also your fellow cops – there’s only room for one top cop! All the while I’m playing, part of my mind is telling me not to be fooled, Hot Pursuit is nothing more than Burnout in a new dress. But even if that’s the case, it isn’t a bad thing. Based purely off the multiplayer part of the game I got to play, Hot Pursuit  is promising to be a great, fun, action packed addition to the Need for Speed stable. With talk of the single player portion of the game offering an open-world of over 100 miles of road and freeway to own, 4 times larger than Burnout’s Paradise City, it should keep gamers occupied for a while. I’m curious to see though how it sets itself apart from the Burnout franchise. For those wondering, I can’t remember who won between EGVroom and myself! ;o) Burnout Need for Speed Hot Pursuit is released in the UK on 19th November for Xbox 360, PS3, PC and Wii.

Assassin’s Creed Brotherhood
Parting company with EGVroom for a while I make my way to one of the many Assassin’s Creed Brotherhood stands. Having only recently started playing the first Assassin’s Creed (don’t ask) and thoroughly enjoying it I am very keen to get my hands on Brotherhood. Chatting with the Ubisoft rep it’s clear multiplayer is a major focus of the latest installment in the franchise. I try to draw him on the other multiplayer game modes recently announced, Hunted and Alliance, but he is having none of it. Initially skeptical of how they’d manage to add multiplayer without it feeling too contrived and shoe-horned in I was happily surprised. The demo on display consisted of an 8 minute round of Wanted, the only mode to be fully revealed so far. I have 8 character skins available to choose from which include the Priest, the Courtesan, the Executioner and the Doctor, each with their own unique weapon and signature move. On selecting your character, the sinister almost spy vs. spy looking Doctor in my case, you then have to decide on your special abilities. Abilities come paired together and choices include smoke bombs and morph, speed boost and throwing knives, disguise and hidden gun, and poison and decoy. By gaining XP whilst playing you progress through 50 experience levels which at set milestones unlock additional abilities, skins, perks etc.

When the game starts I am dropped into a smallish map, apparently an area within renaissance Rome, populated by NPCs made up of the various playable character skins. Within seconds I am assigned my assassination target, an image of the Priest appears in the top right corner of the HUD. At the same time I acquire a pursuer – another of the player assassins who now has me as their intended target. The aim of Wanted is simple, achieve the highest number of assassinations before time runs out, as stealthily as possible for maximum experience points and more importantly… stay alive! A very simple ‘compass’ at the bottom of the screen gives you a general direction of your target, the larger the ‘cone’ the closer you are. The trick is to find them without giving yourself away to your pursuer. By blending with, and acting like an NPC I move freely and unnoticed through the crowds zeroing in on my prey. Moving towards him the compass is now fully illuminated indicating I am right on top of my target. I am stood next to him at a market stall, the other player completely oblivious to my presence. With the press of a button I perform a perfectly silent assassination, a kid two seats down swearing in unexpected surprise. The key to my success was in acting as much like an NPC as possible, not only does it allow you to get close to your target but it keeps you relatively well hidden from the player pursuing you. Often all this boils down to is simply not running on scaling buildings – the two dead giveaways that that person is not an NPC. Unfortunately for me as I perform my pre-scripted assassination animation I am spotted by my pursuer. The HUD prompts me to “Run away” with a big red warning bar and a small red indicator on the compass showing their position relative to me. Much like the Assassin’s Creed single player mode I need to break the line of sight the other player has on me. When I do the red bar changes to a decreasing yellow ‘evade’ bar and I need to stay out of sight or hide in a haystack. When the bar reaches the end a pop up tells me I successfully escaped my pursuer and awards me 100 bonus XP – the other player has now lost me as his contract and must wait until they are assigned a new one. I am now free to pursue my next target. It is whilst evading and escaping a pursuer that your special abilities come into play. Using the smoke bomb for example I can temporarily incapacitate everyone in the immediate vicinity allowing me extra time to get away. Alternatively I can use disguise to temporarily transform  myself into a different character thereby throwing off my pursuer, just as long as I am out of sight when the effect wears off! Each ability can be used as often as you like, only limited by a cool-down period after each use to prevent continuous use. Had I used up my abilities but still not successful lost my pursuer there is one last resort – “chase breakers”. Ubisoft have cleverly placed these environmental features throughout the map which can be activated to delay my pursuer giving me valuable seconds in which to further distance myself. Identifying these breakers is made easy by way of a shimmering silver animus visual effect around them, and they include gates that slam shut as you run through them blocking the path of your pursuer and pulleys that when activated zip you to the roof of the building in seconds, forcing your pursuer to take the much slower route of climbing up after you. The more of a menace you become by scoring lots of assassinations without dying, the more pursuers have you assigned as their target. If you are running away with the points you can end up with four other players all hunting you down at the same time!

Wanted is just one of the multiplayer modes so far made playable, if the others are half as much fun then it should shape up to be a great addition to the single player campaign. My only niggling doubt is just how long this mode will remain appealing, as fun as it is I suspect once you have played with the different abilities, characters and maps it will get pretty samey. That being said it was probably the highlight of the expo for me, I played it 5 times over the course of the two days I was at the expo, crashing 3 PS3s in the process. Consider it pre-ordered! Assassin’s Creed Brotherhood is released in the UK on 19th November for Xbox 360, PS3 and PC.

This post forms Part 2 of a series of posts coming over the next few days rounding up my thoughts on Eurogamer Expo 2010. Part 1 can be found here.

Eurogamer Expo 2010 – part one

October 6th, 2010 No comments

It’s a chilly, wet Friday morning.
It’s October 1st.
I got up at 04:30 this morning.
It’s now 09:45.
I am standing outside Earls Court, London. In the rain.
Why am I here?

Today is the first day of Eurogamer Expo 2010, a 3 day event dedicated to all things video games, and I’m here at the invitation of our good friend @EGVroom.

Bypassing the already lengthy queue I go inside, collect my industry pass and head on up the escalator. Things are surprisingly quiet; the event doesn’t open to the public until 11am so there is a relaxed, almost calm atmosphere about the place despite the bright lights and deafening music. Grabbing a coffee I set off on a wander around before it gets too busy, getting the lay of the land. Threading my way through the various pods and stands I find myself faced with a large curtained off corner of the show floor, “Over 18′s only” emblazoned on large shouty red circles hanging above slits in the curtain. This seems as good a place as any to begin my hands-on.

Fallout: New Vegas
I pretty much loved everything about Fallout 3 so when I heard back in May that Obsidian would be taking up the mantel with New Vegas I was a little unsure of what to expect. I shouldn’t have been. There have been plenty of video previews, screens and interviews since which have gone a long way to allaying my fears but here is my chance to actually play it for myself! Grabbing the Xbox 360 controller and exiting the pip boy map screen I am faced with what could easily be described as Fallout 3.1. Aside from a somewhat brighter skyline and a less washed-out landscape everything seemed identical – for all intents and purposes it is the same game. The pip boy functions in a near identical fashion, accessing the map and missions is the same as previous, so too are the ‘Stats’ and ‘Items’ tabs. Anyone having previously played, and loved, Fallout 3 will find New Vegas comfortably familiar. Unfortunately trying to play a huge sprawling game like Fallout, where the key to it’s success is the engaging storyline, at a game expo is not ideal. Much of the newly tweaked features were not really evident in the limited time I had to play. I didn’t get to see the new character creation process or the new companion wheel, and there was nothing of the faction reputation system noticeable. What I did get to see was, fundamentally, nothing ‘new’, it didn’t surprise but nor did it disappoint. A game like Fallout needs more than 15 minutes spending on it. Deservedly it requires at the very least several days of play, immersing yourself in the story and the world Obsidian have taken great care to evolve into New Vegas. Fallout: New Vegas is released in the UK on 22nd October for Xbox 360, PS3 and Games for Windows.

Gears of War 3
Being nice and early, and with the public still queuing outside in the rain Gears 3 was pretty quiet. A bonus I thought, I’ll get to spend a while really getting stuck in. Wrong. The Gears experience on offer was a lacklustre affair and sorely disappointing. The only mode on display was the new Beast Mode which is to Gears 3 what Horde was to Gears 2. This time out you get to play as the Locust, battling waves of COG/Stranded AI. It appeared that despite being a multiplayer mode and there being around 15 or so consoles running it, I was playing on my own against the AI controlled humans not co-op with my fellow attendees. At the start of the round you choose your Locust from a list of different classes, many of which are locked on first playing, requiring a set amount of tokens to be collected through kills in order to access them. For the purposes of the demo I could choose from the Ticker, Grenadier or the Butcher, I did notice on the opposite set of consoles the Kantus and Wretch were also unlocked. From the small map available and the limited game mode playable it was difficult to notice and gauge the improvements, if any, from Gears 2 in terms of graphics or gameplay. The controls seem to have remained the same, a number of times I happened to fling myself into cover whilst trying to run close to an obstacle. It’s hardly fair to be critical of the game itself, had a fuller multiplayer experience been available or even a snippet of the campaign I’d have more balanced opinions to scribble down. As it was, it left me very underwhelmed. Gears of War 3 had been scheduled for an April 2011 release. During the course of day one at the expo it was announced the game was being delayed until ‘Fall’ 2011.

This post forms Part 1 of a series of posts coming over the next few days rounding up my thoughts on Eurogamer Expo 2010.

Art in gaming, the renaissance continues

July 13th, 2010 No comments

Jonathan Jones makes a wonderfully high minded claim that todays Leonardos (no, Turtle fans, that’s as in da Vinci) can be found alive and well and working at Pixar.

I can’t argue with that.

What I would add, however, is that the same drive, the same talent, can be found alive and well within the games industry.

If the search for experience, and giving people the ability to access and understand that experience isn’t just as worthy of the “art” tag then I’ll be Pollacksed.

Bioshock, Red Dead Redemption, Modern Warfare – these are brave strides into understanding and relaying the human experience in a way that can be accessed by millions.

Categories: Games Tags: , ,

Just make us look cool

June 28th, 2010 No comments

That’s the line blurted out by lead guitarist Russell Hammond (Billy Crudup) in Cameron Crowe’s retro rockumentary, Almost Famous.

It’s a plea that cuts straight to the heart of the film, capturing the hopes and desires of boys everywhere as they make the transition into awkward adulthood.

For gamers and film-goers it holds resonance even after that transition is complete. The subject matter of many games, especially those with an 18 rating, is clearly designed to draw us back to our childhoods – but with an edge that makes it more acceptable, more adult to do so. So how do we explain the seemingly endless stream of “childish” games for sale that contribute, in general, to the view of gamers as childish and socially awkward?

It all revolves around archetypes of course and is linked to the idea that as creative people we draw our inspiration from what inspired us when we were young and most impressionable. It’s sort of a snake eating its own tail scenario and explains why we get rehash after rehash of watered down science fiction “ideas” like Babylon 5 – poor Star Trek retread if ever there was one.

Take one game, Red Dead Redemption, something currently being played by most of the people here at Head First. It plays directly into the hands of everyone who ever wanted to roam the Wild West. More than just making the lead character a cowboy, however, it lets you role play fully, bringing your own personality to the part just as a child would. I have a family relation who refuses to do anything bad and spends all of his time helping people. I know of someone else who takes every opportunity to drag strangers behind his horse.

It’s easy to build up a psychological profile of individuals as children.

It isn’t just games, however, it’s every form of media. The most mainstream (measured by commercial popularity) success stories are the ones which appeal most to children. Take Harry Potter or the Twilight series as an example. If, like me, you spend half your waking day sat on a train observing the commuting class spend half of their days glued into a book or watching a film on a two inch screen then you can’t help but notice the subject matter. It’s rarely Shakespeare.

Archetypes explain a little of what’s going on. We all (in Western culture at least) buy into the hero, the trickster etc. Yet to take GTAIV as an example we find that archetype only gets you so far. Listening to the buzz in the office surrounding games such as Red Dead, Mass Effect, GTAIV, Batman Arkham Asylum and Just Cause reveals audibly greater championing for the titles that are more linked to childhood than others. So as great as GTAIV undoubtedly is, it is a lot harder to associate (and relate) to an Eatern European gangster than it is to a cowboy or spaceman. Few children, one would hope, would yearn to become a gangster when they grow up.

To many of us, the notion of “cool” IS what we wanted to accomplish as a child. The hopes we had back then of emulating our grown-up heroes who, it has to be said, were probably caught in pursuit of their own childhood dreams.

Perhaps it is the remembrance of an unihibited childhood that draws us back to certain entertainment types but it is revealing that, back in Almost Famous, it is the adult rockstar pleading with the teenage reporter to make him look cool.

A view from the saddle

June 21st, 2010 No comments

There's a snake in mah boots

I’ve never been a huge fan of westerns.

I don’t know why. I guess the setting never really appealed to me. Maybe the landscape of the old west wasn’t as much of a draw to the younger version of me as the notion of barrelling down the Death Star trench. I had no understanding of the freedom it represented – the lawlessness and the excitement. I grew up in a bungalow in Wigan, a million miles away from Cowboyland.

All that’s changed now. Well, since I’ve been playing Red Dead Redemption anyway.

I’m not saying that I now know just what life in the old west was like, due to me simply playing a game, but I’m starting to see why kids are expected to like “cowboy stuff”.

The multiplayer version of Red Dead Redemption is great fun. It contains all the iconic elements of life as an outlaw, without any of the boring stuff, like eating or resting or having to face the law if you shoot someone. I realise this semi-review arrives a good few weeks after everyone else’s, but it’s finally starting to hit home just how appealing the cowboy life can be.

The game world affords a similar sensibility to the old west, in that there are no real consequences for your actions. You can choose to help, befriend or shoot anyone or anything you happen across. And in an online multiplayer world where strangers inhabit the same space as you and your friends, this presents so many opportunities for fun, it’s unreal.

Last night I rode out across the plains of New Austin with three friends in my posse. We chose a simple mission and headed across land to our destination, only to find a group of other players had already arrived before us, intent on taking the loot we wanted so badly. What followed was an astonishingly enjoyable massacre that saw us ousting the bad guys, taking the swag and riding off into the sunset.

I never left my comfortable seat, but I had a storming time with a bunch of friends, playing a classic role in a guilt-free environment. Finally, I understand why the old west is such an enticing prospect.

I walked out the room last night with a little bit more of a swagger in my step.

Was it good for you?

June 18th, 2010 No comments

Right. Start again. This is supposed to be a quick few thoughts on E3 2010 but quickly turned into a ramble on Kinect. That ramble has now been spun out into its own post going up in the very near future.

So, E3 2010, good eh? Wasn’t it?

Okay, maybe that wasn’t the right question, of course it was good it was a big huge gaming expo after all. The question I’m searching for should be was it disappointing? Even that doesn’t seem quite right, how can loads of great games being shown off disappoint?! How about… did it meet your expectations?

Each year I bemoan my inability to head off to LA and take in the spectacle that is E3. Not because I want to go networking with industry types but because I want to experience the utter madness of the launch events and be surrounded by the not-yet-released and newly announced games. But that is where my expectations would have sadly been left a little wanting this year.

There’s no denying the raft of spectacular and must have games that were on show this year. Fallout: New Vegas, Halo: Reach, Ghost Recon: Future Soldier, Assassins Creed: Brotherhood, Fable III, Medal of Honor, Gears of War 3, Dead Rising 2, Brink, Crackdown 2, and Call of Duty: Black Ops to name but a few(!) of those I am looking forward to.

Now read that list of games again. You’ve heard of them all haven’t you?

There in lies the problem. Almost every game or piece of hardware on show was already firmly on my radar. It was great to see new trailers and find out more information on Title-X but I really wanted something unexpected to wow me. I understand in an age of leaks and online journalism it is pretty difficult to keep things secret for long but still. The only titles I wasn’t aware of pre-E3 were the new Silent Hill game and NeverDead, both from Konami. No doubt there were more but none within my scope of interest. And I suspect these too were probably already known to many just that I hadn’t stumbled across them!

The same can be said of the new hardware announcements. Nothing I didn’t already have some degree of awareness about. Nintendo’s 3DS came close, I knew and had heard very little on it. Once again it appears Nintendo have got it right – introducing 3D to their already successful and established platform but ultimately keeping it simple and, more importantly, fun. Now for the obvious. I can’t talk about E3 without mentioning Kinect and Move. I have little interest in Move so more or less skimmed anything from Sony on the subject. Being an Xbox fan I was much more interested in Kinect and there’s nobody who can say it isn’t an impressive piece of kit. Technically it blows the competition clean out of the water but to be honest it’s big Cirque de Soleil showcase and subsequent presser left me feeling rather flat about the whole thing. Last year it was positioned as a real game changer, literally, with far reaching implications and possibilities. Nobody saw it coming, it was genius. Fast forward 12 months. After a very long build up the result was rather anti-climactic. The problem was too much was revealed the first time around. All that was left to show this year was an unfortunate name change, a new form factor not a million miles away from the dev kit and the games you’re going to be playing on it. None too surpassingly these were nothing we hadn’t seen before on the Wii which in and of itself is not necessarily a bad thing. Even the announcement of a new ‘slim’ Xbox wasn’t enough to appease me (it didn’t help that I’d bought an new Super Elite only 6 weeks ago). Again, the rumours had been circulating for a while and really took the wind out of the sails when it was officially announced.

Ultimately there might not have been any real stand-out revelations but when you have so many talented developers and great publishers flooding the market with fantastic games you’re never really going to get a ‘disappointing’ E3. I may have been left a little underwhelmed overall but I’ll take solace in the many great games I’ve got to look forward to in the next 18 months, and if anybody would like to take me to E3 2011 then by all means do!

Categories: Games, Opinion Tags: ,

Kinect to Conference

June 18th, 2010 No comments

Microsoft kicked off the first big conference of E3 this year. It held the attention of the audiences with previews of upcoming game releases such as Gears of War 3 and Halo Reach and announced and all new slimline Xbox 360 but it was the Hands-Free Kinect presentation that was really the focus of the show.

Originally named Project Natal, Kinect is an upcoming motion control peripheral that requires no controller. It tracks your body movements allowing you to interact with games directly and was touted as being able to do a lot more than the Wii. Basically, Microsoft is jumping on the motion control train (and Sony seems to be following suit with Move) in order to grab a slice of the Nintendo pie. It makes sense, of course. Nintendo have shown that there is a lot of money to be made in the casual gaming market and any business would have to be very myopic to turn a blind eye to that.  Microsoft want in. They want some of those brand new casual gamers playing on their console and in order to do that they’ve come up with Kinect. I don’t think it’s going to work out.

It should be remembered that when Nintendo started marketing the Wii they moved into a blue ocean of opportunity where there was no competition. Whilst Microsoft and Sony were focusing on the more hardcore gaming crowd with the 360 and the PS3, Nintendo struck out to attract a brand new audience who had perhaps never been interested in gaming before. It resulted in the Wii selling millions. It also resulted in a lot of gamers who prefer a larger amount of depth and complexity in their games buying a 360 or PS3 instead of a Wii. If Microsoft want to sell to the more causal crowd they will be mostly be competing with Nintendo for customers rather than attracting brand new ones. They will have to convince them that Kinect is worth spending money on; which could end up being pretty expensive if the customer doesn’t already own a 360. They will probably have to convince them that they need Kinect even though it is probable they already own a Wii. Most importantly of all, they are going to have to convince them that the Kinect can provide a different sort of entertainment than the Wii.

Ingenuity. That’s what helped bring so much of the Wii’s success. Unfortunately, it seems to be lacking on Kinect. For every popular Nintendo title then Kinect has an answer. If you enjoy playing Mario Kart, why not have a go on Joyride? If you like using Wii Fit for exercise then give Your Shape a try! And it goes on – the answer to Just Dance is Dance Central, to Wii Sports is Kinect Sports, to Wii Sports Resort is Kinect Adventures. They’ve even got a giant tiger/kitten pet simulator called Kinectimals which is very, very reminiscent of Nintendogs. Nintendogs was released in 2005. Have there really been no original ideas since then? Do Microsoft believe that the controller free technology on Kinect is enough to push these games onto customers who are likely to already own similar games? Maybe they do and maybe they are right. Maybe they plan to make games in the future that really push the limits of motion control with new and interesting ideas. At the moment, I wouldn’t bet any money on it.

There is only one sure-fire way to create new gaming audiences and to put consoles in the hands of people who may not have wanted one previously – innovation. An audience normally doesn’t know what it wants until you invent it and tell them so – something Nintendo did very well with the Wii. To be fair, innovation is hard to do and it is easier to try and jump on a bandwagon for an audience that has already been proven to exist. Kinect is playing it safe by chasing Ninentdo’s casual gamer but it is unlikely to reap the grand rewards that Microsoft is hoping for.

Categories: Games, Opinion Tags: , , , ,

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